Rayfire tool 1.57




















Cluster feature for Glueing. Glue fragments into clusters. Revive by Speed property for Dead Objects. Turns Dead objects into Dynamic after collision by collision force.

Change Wire color property in Advanced fragmentation properties. Slightly changes fragments wire color to make clusters noticeable. Fixed bug which in some cases corrupted scenes. Makes Voronoi frags more natural looking.

Fixed Deformable objects feature. Improved Glue properties. Whole strength range is between 0 and Second spinner add variation. Minor build version now can be seen in the title.

Optimization and small bug fixes. Fixed bias at demolition for Sleeping objects. Send to Sleeping list button if Dynamic objects menu. Small bug fix. Radial fragmentation type. Uses pivot point as center and local Z axis as direction. Iterations defines amount of radial circles, Detalization defines their detalization. Now RayFire use for them concave simulation geometry instead of convex.

Warning: for RayFire Tool 1. Ability to use Home Grid as infinit Unyielding plane. Removed "Simulate group of objects as one concave object" feature due to new PhysX plugin restrictions. Will be added back later. Removed "Demolish group" feature.

The same reason. Removed "Gluedemolished" and "Glue linked" features. New "Remove PhysX modifier" tool in Tools menu. New fragmentation types creates wood splinter like fragments along objects Z axis direction. Might be unstable on hi poly objects. With very few iterations and average noise value can create hundreds of splinter, so use it carefully Deactivate animated Impact objects. Ability to deactivate animated Impact objects so later you will be able to activate them.

Deactivated objects keeps their original animation and behaves like unyielding objects until something will activate them. After that they will become dynamic. Deactivate Impact objects checkbox in Custom RayFire properties.

In this way you can deactivate only objects you need, not only static or animated Impact objects. Demolition Depth ratio. Value which defines how many iterations RayFire will use to demolish fragments from each next depth level. For instance, if your iteration is , on first level your object will be demolished on fragments, with Depth Ration 0. Useful for exploding glass like objects. Reduce Keys function it tools menu. Allows you to reduce unneede position and rotation keys for objects and decrease scene's size.

More then times faster then original max's Reduce key function Glue radius. Allows you to define glue distance between objects which you want to glue. Allows you to glue objects together and break connection between them during simulation. Three types of glue available. Allows you to use deformable objects as Unyielding objects and affect on simulated objects. Allows you to create simulation by manually dragging timeslider. Useful for simple quick simulations. Edited User Interface. All rollouts logically separated from each other.

All shooting rollouts now in one tab. All fragmentation rollouts in another. Reactor rollouts in third and so on. Allows to define how RayFire should treat groups. Two types for now: "One concave object" - allows you to simulate group as one concave object and demolish group later. Simply attach all selected objects into one object. Explode group and bake animation for objetcs in group. Fixed bug with different resolutions and hidder floater. Fixed bug with different system fonts and unpressed Impact buttons.

Fixed bug with demolitions of objects inside group. Fixed bug for objects with the same name for PhysX simulation. Significantly reduced "popcorn" effect for PhysX simulations. Collision damping property for Physx dynamic simulation.

Crash 1 Build 1 camera 3 camera issue 1 camera projection 1 cameras 1 Chamfer 1 chamfers 1 Civil3D 1 cli 1 Client 1 cloth 2 cloth modifier 2 cloth simulation 1 Cloud 1 Collaboration 1 Color 1 Color Space Workflow 1 command bar 1 command line 1 commandline 1 compound modifier 1 Configuration 1 Containers 3 Content 1 conversion 1 convert 2 convert file 1 convert to stl 1 converting 1 coordinates 1 Corona 1 Corona Render 1 corona renderer 2 corrupted files 1 crash 8 crash report 1 crashes 8 crashing 3 Crashing on start up 1 Creating Shapes 1 cross section 1 curve editor 1 custAttributes 1 customise UI 1 Customization 3 Debugger 1 Decal 1 Defaults 1 Deployment 1 DESIGN.

Message 1 of 2. Can someone give some suggestions on good tutorial site for rayfire 1. You tube doesnt seem to have enough on it. Message 2 of 2. The RayFire website always has good tutorials. Post Reply. Slightly changes fragments wire color to make clusters noticeable. Fixed bug which in some cases corrupted scenes. Support for PhysX plugin 2. You need to login or register to view this content. Joined: Nov 3, Messages: 60 Likes Received: 1.

Joined: Dec 2, Messages: 1 Likes Received: 0. Hello, the link don't work fileserve is dying. Razor22 Member. Joined: Jan 1, Messages: 77 Likes Received: 1. Joined: Feb 10, Messages: 7 Likes Received: 0. Here you can download it.. Great, thanks! What about PhysX 2. I still have a problem with simulation. Objects acting good but then jump or do something stupid and dont know why and how I can fix this. Simulations are really simple, so dont know where is a problem.

Anybody has some working scene so I can test it please? Write here or PM me, thanks. Yes, I did.



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