Secondary school warm up games
Again, it gets students interested and lets you, the teacher know how much they know or don't know. Sometimes it can be quite humorous! Much like a pre-quiz, this is an assessment of how students think about a certain subject. This can really bring out any misconceptions! I used this in a finance class and it was amazing that the students perception of the banking system was totally false and definitely unrealistic.
The good thing, however was that we were able to correct the misconceptions only after we knew that they existed and the opinionnaire was a great way to find this out. This is when the teacher calls out a word or a phrase and the students can either call out a word or sign the word that first comes to mind.
For example in a health class a teacher may call out "fast food" and the students may call out orsign "McDonalds". This strategy stimulates the students to think about the topic in question and generates interest among the students.
In other words, it works both as a warm up and a hook! I found this warm up activity useful when I taught the last class of the day. I would get everyone moving and the focus would be on lining students up based on how strongly they agree or disagree with a statement or subject. Usually the more controversial the subject, the more enthusiastic the response. Also, it would get students discussing the subject, as they would need to know to what extent their classmates agree or disagree.
A great way to start a lesson! This is my all time favorite warm up. It is extremely easy to do and more to the point, the focus is on the students! We start off by writing a word or a phrase on the board. The next step is to have a student co-ordinate his or her colleagues as they walk up to the board. They can either come up in small groups or individually to write on the board anything related to the word or phrase in question.
It gets the students thinking and you can use their own ideas to launch the lesson. An excellent hook! The following warm-up games can be adapted or modified to a variety of situations and constraints.
Participants may even find new and innovative ways to modify the games to make them more enjoyable or fit their situations. With fun, imagination and activity; Let the Games Begin! Daily Physical Activities and Games. Study Guides. Warm-up Games Www. Warm-up activities are recommended to increase the heart rate and raise the body temperature prior to more vigorous activity.
Variations of each game can increase the difficulty of the game or introduce strategy or team play. The teacher or coach can modify the game to make it more age appropriate, more challenging or skill specific. Warm-up games can be a fun and useful addition to any class or practice. Warm up II: Performance changes following active warm up and how to structure the warm up. Sports Medicine, 33 7 Earle, R.
Champaign: Human Kinetics. Mayo Clinic, Aerobic exercise: How to warm-up and cool down. To play you'll need a large, open area like a football field.
The best aspect of this game is that anyone can play and teamwork is essential. In order to score, teams need to utilize all of their players because once you have the frisbee you can only pivot, not run.
The lack of contact also prevents injuries and levels the playing field for kids who aren't as athletic. This slow-paced game is played just as it sounds. Like golf, there are designated "holes," a target of some kind like a safety cone or a tree, you try to hit with a frisbee in the least number of throws possible. Frisbee golf works best in a large outdoor area but can be played inside a large gymnasium. Those will limited resources can designate found objects like trees and fences as holes outside or tape spots on the wall around the gym indoors.
This is an individual game with an element of competition when teens play against each other for the lowest score. A combination of tennis and ping pong, this active game features simple rules and a slower pace great for people of all ages and skill levels. To play you need a court similar to a tennis court with a net, pickleball paddles, and the ball which resembles a whiffle ball.
Play a singles game or play with a small team. Teens will feel like their in a giant-sized ping pong game. When capture the flag mixes with a snowball fight, you get Yuki Ball. Based on a Japanese game, teams hide behind barriers and launch small softballs in an effort to protect their flag and steal the other team's flag.
Two teams of up to seven people on each can play at one time, but you can have more than one game going at a time in a gymnasium. If you have a small budget, make your own set with cardboard box barriers and wool dryer balls or the fake snowballs you find around winter in stores.
Tie in pop culture with your curriculum when you include this fun game inspired by The Hunger Games novels and movies. The main goal is to be the last person standing in the game. To do this, you'll need to avoid getting hit by "weapons" like dodgeballs and pool noodles wielded by other players.
The Hunger Games Competition can be played in a gym, in several rooms or outdoors. To start, all the "weapons" are placed in the center of the room and the players are placed in a circle at equal distances from the center. Teens can try to get a "weapon" or choose to run away.
Each person hangs a bandana or flag from their waist that, when pulled off, eliminates them from the game. If a person gets hit with a weapon, they aren't out of the game, but they do lose the use of whatever body part got hit for the rest of the game.
This high-paced game gets the whole class moving at once, requires cooperative teamwork, and incorporates other areas of learning. In Hoop Scrabble , you form small teams and give each a hula hoop to place on the ground in their designated area around the perimeter of the gym. Dump a ton of small balls, like tennis or ping pong balls, in the center of the room.
Teams then have to collect balls and spell a word inside their team's hoop before any other team does or before anyone steals their balls. What's great about this creative game is teens don't need to be athletic to have fun playing. Once all the balls have been collected, teams start stealing from each other which makes the game more fun.
Sometimes the best gym games are the ones you and the teens create. Take inspiration from traditional or classic games then make them unique using special equipment or rules. Think of this as an advanced form of follow the leader. You don't need any equipment, just an open space, and some creative, willing kids. Divide the group into teams of at least five people on each team and set each team in a line, one person behind the next.
Teams will jog together staying in a line. The teacher will call out "Shape Shift" at various points and teams must react appropriately at that time. To start, the first person in each line forms a shape or pose with his arms and everyone in line holds the same position as they start to jog. When you call out "Shape Shift" the second person in each line forms a new arm pose and all other team members copy it.
To do this, the first person in line will need to turn around and will be jogging backward for the rest of the game. Repeat these actions until the entire team is turned backward. This is a fun, non-competitive game. Flag team is an individualized version of capture the flag. Give each student a designated spot in the gym with a hula hoop on the floor and a flag in the middle of the hoop. The goal is for each person to protect their flag but also steal at least one other flag.
If your flag is stolen, you choose another person who still has their flag to join. You cannot steal any more flags once you are out, but you can help the other person defend theirs. The rules are simple in terms of offense and defense.
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